One Brain, one vision
From game design to code, systems, visuals, lore and website, Brain Eaters is built entirely by a solo developer.
The project is driven by a goal :
Build a world where social interactions are the core of its gameplay, offering a true survival experience where players have to work together, or die alone.
Vision
Fair free to Play
A free-to-play respecting players and gameplay.
No pay-to-win mechanics. Monetization is limited to cosmetics, city customization, and quality-of-life features.
It is very important for us to deliver a real gaming experience without overmonetising it.
Founder
Background
Full-Stack Engineer with a 5-year degree in Software engineering and Cybersecurity.
I specialize in building robust, scalable software across web, desktop, and mobile.
My background in Cybersecurity and DevOps ensures that Brain Eaters is built on a solid, automated, modular and secure foundation.
Execution Strategy
I bridge the gap between technical depth and creative vision.
By managing architecture, mechanics, and UI/UX myself, I ensure a cohesive product and rapid iteration, faithfully translating my creative vision into reality.
DNA
Influenced by the strategy of AoE II, the story and universe of The Last of Us, and the complex social survival of Frostpunk.
Team Future
My plan for the team's future is simple : hire key talents who complement my skills, mainly in design, 3D, animation, VFX and marketing.
This allows me to focus entirely on what I excel at, while leaving time-consuming areas to experts who can deliver higher quality work.